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From a kill count and renown viewpoint increasing the danger stat is a good thing, but it does make fights harder by spawning more and higher level enemies - increasing the difficulty setting is really the only way to affect this stat in TBS2.everyone up to 5, then 8, then 11, then 15, then 19, then 24, and finally 30 - anything more than 30 is wasted (at least until TBS3 is released) Try to keep your kill counts even across all characters with certain milestones in mind eg.spend it or you risk losing some if you are at 900+ Renown caps at 1000, this wasn't an issue in TBS1 since there simply wasn't enough of it to reach that high, but for TBS2.If you find a node I missed just let me know and I'll add it in. It is possible that I may have missed obscure side paths.
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I created this guide from the TBS Decompiler the specific location of conversations are included so you can explore the files and confirm my findings for yourself if so inclined.
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